
#include "HelloWindow.h"
#include "game\Game.h"

bool HelloWindow::init()
{
	if (!LearnShader::init())	return false;
	std::cout << getChapterName().c_str() << "::" << getNodeName().c_str() << "::init" << std::endl;
	return true;
}

void HelloWindow::release()
{

}

void HelloWindow::update(float dt)
{
	glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
	glClear(GL_COLOR_BUFFER_BIT);

	

	swapBuffers();
}



